"Fear of the unknown cuts deeper than a swordblow."
The Huns terrorised the people of Europe during the 4th and 5th centuries AD, striking fear in to the hearts of even the bravest men. Hunnic warriors were some of the finest cavalry of the time, deadly-accurate with their composite bows but also capable of mounting ferocious charges armed with lances. Such was their reputation that many of their contemporaries thought them unrivalled in the saddle. Although, typically, the Romans considered them disorganised savages, the Huns actually used complex tactical manoeuvres in battle, including some particularly devastating feigned retreats. As they had no written language, or none that has yet been discovered, to uncover Hunnic societal customs we are forced to look at them through the oft-unfavourable eyes of their enemies. The Gothic writer Jordanes described them as a "savage race, which dwelt at first in the swamps, a stunted, foul and puny tribe, scarcely human and having no language save one which bore but slight resemblance to human speech".
Strength and Weaknesses[]
Excellent Rate of Fire
Excellent Capture Power
Excellent Spotting
Base Stats[]
Unnigarde
Unit
Number of Men:
80
Morale:
54
Bonus HP:
10
Melee Attack:
25
Melee Defense:
25
Charge Bonus:
35
Reload:
75
Ammunition:
11
Light Infantry
Human
Hit Points:
75
Mass:
90
Light Horse
Mount
Hit Points:
110
Mass:
385
Walk Speed:
18.5
Run Speed:
90
Charge Speed:
115
Charge Distance:
75
Weapons and Gear[]
Heavy Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Building damage:
0.033
Elite Reflex Bow
Missile Weapon
Normal Shot
Heavy Shot
Flaming Shot
Whistling Shot
Damage:
39
32
45
13
Armour Penetration Damage:
17
24
5
3
Base Reload Time:
17
26
26
17
Range:
150
150
150
150
Bonus vs Infantry:
0
10
0
0
Bonus vs Cavalry:
0
0
10
0
Bonus vs Elephants:
0
0
10
0
Special Effects:
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Leather Lamellar Armour
Armour
Armour:
15
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Fire Whilst Moving
This unit can fire when mounted and moving.
Parthian Shot
This unit can fire all around and not just in-front of itself.