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Unnigarde
TWA Unnigarde

Missile cavalry Light Missile Cavalry

Recruitment
Recruitment Cost 825
Upkeep Cost 505
Turns 2
Multiplayer Cost 825
Factions HunsFlag Attila Huns White HunsFlag Attila White Huns
Buildings Requirements Royal Encampment
Health
Size 80
Health 195
Armour 20
Missile Block Chance 20
Morale 54
Melee
Melee Attack 25
Melee Damage 32
Charge Bonus 35
Melee Defence 55
Ranged
Ranged Damage 56
Rate Of Fire 141
Range 150
Ammunition 11
Mobility
Movement Speed 90
Capture Power 25
Spotting 1687.5
Hiding 0.9
Unnigarde are a type of missile cavalry in Total War: Attila.

DescriptionEdit

"Fear of the unknown cuts deeper than a swordblow."

The Huns terrorised the people of Europe during the 4th and 5th centuries AD, striking fear in to the hearts of even the bravest men. Hunnic warriors were some of the finest cavalry of the time, deadly-accurate with their composite bows but also capable of mounting ferocious charges armed with lances. Such was their reputation that many of their contemporaries thought them unrivalled in the saddle. Although, typically, the Romans considered them disorganised savages, the Huns actually used complex tactical manoeuvres in battle, including some particularly devastating feigned retreats. As they had no written language, or none that has yet been discovered, to uncover Hunnic societal customs we are forced to look at them through the oft-unfavourable eyes of their enemies. The Gothic writer Jordanes described them as a "savage race, which dwelt at first in the swamps, a stunted, foul and puny tribe, scarcely human and having no language save one which bore but slight resemblance to human speech".

Strength and WeaknessesEdit

  • Excellent Rate of Fire
  • Excellent Capture Power
  • Excellent Spotting

Base StatsEdit

Unnigarde
Unit
Number of Men: 80
Morale: 54
Bonus HP: 10
Melee Attack: 25
Melee Defense: 25
Charge Bonus: 35
Reload: 75
Ammunition: 11
Light Infantry
Human
Hit Points: 75
Mass: 90
Light Horse
Horse
Hit Points: 110
Mass: 385
Walk Speed: 18.5
Run Speed: 90
Charge Speed: 115
Charge Distance: 75

Weapons and GearEdit

Heavy Spear
Melee Weapon
Damage: 24
Armour Penetration Damage: 8
Bonus vs Infantry: 0
Bonus vs Cavalry: 30
Bonus vs Elephants: 30
Building damage: 0.033
Elite Reflex Bow
Missile Weapon
Normal Shot Heavy Shot Flaming Shot Whistling Shot
Damage: 39 32 45 13
Armour Penetration Damage: 17 24 5 3
Base Reload Time: 17 26 26 17
Range: 150 150 150 150
Bonus vs Infantry: 0 10 0 0
Bonus vs Cavalry: 0 0 10 0
Bonus vs Elephants: 0 0 10 0
Small Round Shield
Shield
Melee Defence: 30
Armour: 5
Missile Block Chance: 20
Leather Lamellar Armour
Armour
Armour: 15

AbilitiesEdit

Ability Attila Precision Shot Precision Shot
Target: self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
+50% Missile damage (30 s)
+100% Fatigue (1 s)
Ability Attila Rapid Advance Rapid Advance
Target: self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved unit movement speed over an extended period.
+50% Speed (30 s)


AttributesEdit

Ability Attila Campaign Stealth Campaign Stealth
This unit can move around the campaign map without being seen.
Ability Attila Resistant to Fatigue Resistant to Fatigue
Fatigue has less of an effect on this unit.
Ability Attila Guerrilla Deployment Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Ability Attila Ignore Terrain Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Ability Attila Fire Whilst Moving Fire Whilst Moving
This unit can fire when mounted and moving.
Ability Attila Parthian Shot Parthian Shot
This unit can fire all around and not just in-front of itself.
Ability Attila Snipe Snipe
This unit remains hidden while firing.

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