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Tax Office NTW Icon
The Tax Office is a building type in Napoleon: Total War.

DescriptionEdit

The taxman is, for common people, the face and grasping fist of the government.

A tax office is never a welcome sight, and adds slightly to the repression of the region where it is found. It does, however, allow for more efficient tax collection and aids in the recruitment of military units. It is a necessary evil for government: no matter what the national constitution may be, or the political beliefs of the ruling class, no government can do anything unless it has money.

Taxation has always been the most resented part of government. Tax collectors often had quite draconian powers, and could call upon the services of the military to encourage people to pay. This was often necessary, as taxes did not fall fairly on every part of the community: the poor often paid far more in relative and absolute terms, than the wealthy. The worst case was probably found in Spain, where the nobility, the landed gentry and the wealthy simply never bothered to pay taxes at all. The Napoleonic period also saw income tax levied for the first time in Great Britain in 1798. It was abolished in 1802, but governments tend to remember good ways of getting money out of the people!

General InformationEdit

Tax Office NTW

The Tax Office is the most basic level of administrative building, providing a small bonus to repression in a region and slightly increasing tax income there. In addition, building a tax office in a region allows the recruitment of militia.

Tax Offices, and the administrative line of buildings in general, are the best building branch for maximizing the money made from any given region in the short term. They are best built in wealthy regions safe from outside threats (which may be better served with army or ordnance buildings, instead).

Like all other administrative buildings, the Tax Office's increase to tax income does not have a negative impact on public order, but it does increase the penalty on town wealth growth. Unless it is exempted from tax entirely, a region with a Tax Office has a slower wealth growth than a region without one. A region without an administrative building, on the other hand, can't exploit its taxable income as fully. In some cases, it may be worth delaying building an administrative building in a region until its wealth has built up somewhat, to increase income in the long run. 

Requires an empty slot in a region capital. Costs 750 gold and takes 3 turns to build. Alternatively, it can be converted from another region capital building for the same cost and build time. Upgrading a tax office creates the Magistrate, which provides a higher bonus to taxable income, furthers the civil branch of the technology tree, and provides higher repression to its region. 

  • +1 repression to the region
  • +5% bonus to region tax rate
  • Recruitment capacity (units in training): 1
  • Enables research of: National Debt, Classical Economics
  • Enables recruitment and replenishment of: militia

The Peninsular CampaignEdit

In The Peninsular Campaign, tax offices require 375 gold and 2 turns to build.

In contrast to the standard campaigns, tax offices and their upgrades are extremely important to the French: most of their regions have very high unrest, and any repression helps. For the British and the Spanish, the presence of a low-tier administrative building (or the lack of one) is a good indication that a region is ripe for causing a rebellion. 

Napoleon: Total War Buildings
Region Capital Buildings Administrative buildings: Tax OfficeMagistrateCourt of JusticeCourt of AppealsSupreme Court Cultural buildings: TheatreOpera HouseGrand Opera HouseGreat Museum Military buildings: CantonmentBarracksDrill SchoolMilitary AcademyStaff College Ordnance buildings: Cannon FoundryOrdnance FactoryGreat ArsenalOrdnance BoardEngineer School • Roads: Basic RoadsCobbled RoadsMetalled Roads Fortifications: Small Star FortLarge Star Fort
Town Buildings Commercial buildings: MarketMerchant HouseBanking House Gunsmiths: GunsmithMusket ManufactorySmall Arms Factory Supply buildings: Supply PostSupply WarehouseSupply Depot Factories: ManufactoryFactorySteam-Powered Factory Entertainment buildings: Member's ClubSecret SocietyMasonic LodgeFactory • Universities: CollegeClassical UniversityModern University
Resource Buildings Farms: FarmsClearancesGreat Estates Stables: StablesStud FarmEquestrian Estate • Logging Camps: Logging CampLumber MillSteam-Powered Sawmill Mines: Gold MineSteam-Pumped Gold MineIndustrial Gold MineIron MineSteam-Pumped Iron MineIndustrial Iron Mining Complex Vineyards: VineyardsWineriesWine Estates
Ports Trading ports: Trading PortCommercial PortTrading Company Military ports: DockyardDrydockSteam Drydock Supply ports: Supply PortMilitary Supply PortMilitary Port Complex
Unique Buildings Arc de TriompheHeldenplatzHumboldt UniversitätKremlin ArmoryMinin MonumentMusée NapoléonNelson's ColumnSiegessäuleWiener Theater

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