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Takeda Clan

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Takeda
Takeda Mon
Takeda Clan Mon
Daisho Takeda Shingen
Color Black/Crimson
Playable Yes
Appears in Grand Campaign
Emerges in Kai
Bonuses Cavalry

The Takeda(武田氏) are a major playable faction in Shogun II: Total War. The Takeda Clan are reknown for their bajutsu, horseman skill. They start at Kai province, in central Japan, and their natural expansion is to the North, to Shinano.

Faction Select descriptionEdit

Takeda men are almost born in the saddle, and they are rightly respected for their mastery of horses and cavalry warfare. Under their daimyo, Takeda Shingen, the clan have opportunities and threats on all sides. They have fought off repeated invasions from the neighboring Shinano province, and battled against the Hojo and Imagawa clans. This has made them formidable warriors. As a result, the Takeda clan recruit and train cavalry much more efficiently than other clans. They can also produce a superior class of horsemen to anyone else. It may be those horsemen who carry the Takeda daimyo to the shogunate!

In-game Encyclopedia descriptionEdit

Takeda warlords have ruled Kai, their home province, since the 12th Century, but they have known little peace. Clan infighting, a long series of struggles against repeated invasions from the neighbouring Shinano province, and wars against the Hojo and Imagawa clans, saw to that. They have, however, mastered diplomacy as well as horses, and have achieved peace on occasions. Now, under their daimyo, Takeda Shingen, the clan have opportunities and threats on all sides. A Murakami army is about to invade Kai from northern Shinano; the Kiso clan from beyond the mountains in Shinano, is at peace with the Takeda. Shinano itself, if its current owners are destroyed, has valuable stone resources for the taking. To the east, in Musashi, the Ogigayatsu clan are also peaceful, as are the Hojo of Sagami and Izu provinces. Sagami must be considered a tempting target for an ambitious warlord, thanks to the skilled smiths who live there. To the south the Imagawa clan have recently been reliable allies. The Takeda clan, then, have enemies, worthwhile prizes to aim for, and worthy allies. Not all clans are so blessed! As might be expected of horse-masters, the Takeda clan can recruit and train cavalry much more efficiently than other clans. They can also produce a superior class of horsemen to anyone else. And it may be those horsemen who carry the Takeda daimyo to the shogunate!

HistoryEdit

This section requires expansion. Please expand it to the best of your abilities.


Clan TraitsEdit

  • Improved morale for cavalry.
  • Reduced recruitment costs and upkeep for all cavalry.
  • Can recruit superior cavalry.

Initial InformationEdit

  • Generals – Takeda Shingen (Daimyo),
  • Admirals – None
  • ReligionBuddhism or Shinto
  • Protectorates
  • AlliesImagawa Clan
  • Trade PartnersHojo clan
  • At WarMurakami Clan
  • Military Units – 
  • Navy Ships – None
  • Agents – Ninja Assassins
  • Treasury – 2000

RegionsEdit

MilitaryEdit

First Army – 1 Light Cavalry, 1 Yari Samurai, 1 Yari Ashigaru, 1 Bow Ashigaru.
Second Army

Sagami Garrison


Victory Conditions Short CampaignEdit

Become Shogun by capturing and holding Kyoto. Capture and hold 25 provinces including the following Echigo, Hida, Kai, North Shinano, South Shinano, Kyoto. Complete by the end of winter 1575.

Victory Conditions Long CampaignEdit

This section requires expansion. Please expand it to the best of your abilities.

ItemsEdit

See List of items available to the Takeda Clan.

GalleryEdit

VideoEdit

Shogun 2 Takeda Intro02:14

Shogun 2 Takeda Intro

Takeda Intro

Shogun 2 Takeda Death01:07

Shogun 2 Takeda Death

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