Stables are a type of resource building in Napoleon: Total War.


Cavalrymen need horses. Stables provide these and make the recruitment of cavalry units cheaper.

A cavalryman is only as good as his horse, so the care of these animals must be first and foremost in his mind. Stables add to the agricultural wealth of a region, although producing draft animals is not their primary purpose.

Historically, the national stud farms of France were closed during the Revolution became they were seen as a symbol of decadent aristocracy. When Napoleon came to power he re-opened them and proceeded to recreate France's breeding stock, taking stallions from conquered enemies. He kept a personal stable of eighty horses, most of which were good-tempered and gentle gallopers. Growing up in Corsica, Napoleon never received any formal training in the equestrian arts and many reported that his riding style was practical, but lacking in refinement. It is also worth noting that a general has better things to do in battle than worry about controlling his horse.


Stables cost 300 gold and 2 turns to build, requiring a pasture slot. They can be upgraded to stud farms

Stables NTW
  • -3% recruitment cost for cavalry in this region
  • +50 to region wealth

Stables generate a tiny amount of wealth. They produce half the wealth of farms, yet have identical costs and build times. Their reduction to recruitment cost of cavalry can justify building them, however, particularly if the regions with stables specialize in training cavalry. Depending on tax rate, the building pays for itself after 13-20 turns from tax revenue alone, or if the region spends 9,700 gold on recruiting cavalry, or a combination of both. 

The reduction to recruitment cost for cavalry stacks with other cost reduction buildings, such as iron mines. Regions with both iron mines and stables are prime candidates to becoming recruiting hubs for cavalry.

The Peninsular CampaignEdit

In The Peninsular Campaign, stables require 150 gold and 2 turns to build.


Stables and their upgrades sometimes do not receive a discount from the Logging Camp line of buildings. However, they always benefit from the discount in The Peninsular Campaign.

Napoleon: Total War Buildings
Region Capital Buildings Administrative buildings: Tax OfficeMagistrateCourt of JusticeCourt of AppealsSupreme Court Cultural buildings: TheatreOpera HouseGrand Opera HouseGreat Museum Military buildings: CantonmentBarracksDrill SchoolMilitary AcademyStaff College Ordnance buildings: Cannon FoundryOrdnance FactoryGreat ArsenalOrdnance BoardEngineer School • Roads: Basic RoadsCobbled RoadsMetalled Roads Fortifications: Small Star FortLarge Star Fort
Town Buildings Commercial buildings: MarketMerchant HouseBanking House Gunsmiths: GunsmithMusket ManufactorySmall Arms Factory Supply buildings: Supply PostSupply WarehouseSupply Depot Factories: ManufactoryFactorySteam-Powered Factory Entertainment buildings: Member's ClubSecret SocietyMasonic LodgeFactory • Universities: CollegeClassical UniversityModern University
Resource Buildings Farms: FarmsClearancesGreat Estates Stables: StablesStud FarmEquestrian Estate • Logging Camps: Logging CampLumber MillSteam-Powered Sawmill Mines: Gold MineSteam-Pumped Gold MineIndustrial Gold MineIron MineSteam-Pumped Iron MineIndustrial Iron Mining Complex Vineyards: VineyardsWineriesWine Estates
Ports Trading ports: Trading PortCommercial PortTrading Company Military ports: DockyardDrydockSteam Drydock Supply ports: Supply PortMilitary Supply PortMilitary Port Complex
Unique Buildings Arc de TriompheHeldenplatzHumboldt UniversitätKremlin ArmoryMinin MonumentMusée NapoléonNelson's ColumnSiegessäuleWiener Theater