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Sea trade are buildings in Medieval II: Total War. A sea trade buildings greatly increase trade in cities.They also allow more trade fleets. To build sea trade buildings, there must be port at city maximum level.

Building name Effect Cost Building time turns Description City level required
Merchant's Wharf Increase trade and enables 1 trade fleet 1600 3 When a port is first established, it is typically little more than a series of wharves to dock at. A Merchant’s Wharf however is built with loading and unloading cargo in mind. Equipped with a large yet simplistic crane and swing bar, its creators had the foresight to take the time out of a captains stay at the docks, allowing for a slight increase in trade throughput. Minor City
Warehouse Increase trade and enables 2 trade fleets 3200 5 As an ever-increasing amount of merchants seek to send wares across the water rather than on the back of a mule, the need for storage down at the docks also increases. The construction of a Warehouse ensures that goods can either be left ready to load, or unloaded without its land-carrier having to simply wait for the cargo ships to roll in. Large City
Naval Drydock Increase trade and enables 3 trade fleets 6400 6 Some coastal cities become true trade hubs, with several merchant fleets vying to engage the limited dock space themselves. For the governor of such a city, establishing Docklands is well worth the investment. Massive wooden wharves are built out into the bay, with smaller jetties coming off those to provide enough moorings to satisfy virtually all comers. Huge City
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