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For other uses of the term, see Nizam-I Cedit.

Nizam-I Cedit Rifles
Nizam-I Cedit Rifles
Belongs to Ottoman Empire, Mamelukes
Type Skirmishers
Weapon(s) Rifle
Ammunition 20
Soldiers in each unit 20/40/60/80
Melee Attack 10
Charge bonus 10
Defense skill 9
Morale 9
Range 125
Accuracy 70
Reloading 35
Tech requirement Machined Rifling
Produced from Army Vizirate
Special abilities

­

  • Can skirmish
  • Can Guard
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Good stamina
  • Grappling Hooks
  • Resistant to heat fatigue
  • Can place stakes
  • Chevaux de frise
  • Earthworks
  • Improved Fougasse
  • Light infantry tactics
  • Volley fire
Cost 530 SP/ 720 MP
Upkeep 130
Turns to Train 2
Unit Cap None
Nizam-I Cedit Rifles Icon
Nizam-I Cedit Rifles are a type of skirmisher in Empire: Total War.

DescriptionEdit

Fighting in formal order with tight control and disciplined fire is a new idea for Turkish forces; the traditional method has usually involved heavily armed and very brave men hurling themselves pell-mell at the enemy. The nizam-I cedit fight just as bravely, but with much more organisation. This “new model” army is such a break with the past that it has even adopted Western-style military dress for the most part.

Historically, the Nizam-I Cedit reforms were made vital by the repeatedly poor performance of the Ottoman armies against the Russians. The Empire’s inability to defend itself against a growing Slavic threat, and European predatory moves, was the reason why Turkey became the “sick man of Europe”. The French Revolutionary Republic (anxious for any allies at the time) provided much of the starting expertise that the Ottomans required for retraining their army in modern tactics and methods. The process was not without problems, though. The janissaries resented their loss of privileges and position and eventually the corps had to be disbanded.

General InformationEdit

Nizam-I Cedit Rifles are the only infantry in the Ottoman army that have 125 range, and play the role of long-distance skirmishing. They are functionally similar to Riflemen, but they have superior melee statistics, making them somewhat less helpless if caught in a close-ranged fight (although they are still no match for anything other than rabble or wavering opponents).

Empire: Total War Infantry
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Mounted Infantry 2nd Continental Light DragoonsBrunswick DragoonsCheyenne Dog SoldiersColonial DragoonsDragoonsLee's LegionLibyan KulogluLight DragoonsMounted Nizam-I CeditPioneer RaidersTarleton's Light Dragoons

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