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Naft Throwers are a type of melee infantry in Total War: Attila.

Description[]

"Burning oil, when thrown into enemy formations, has exactly the result you would expect."

Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.

Strength and Weaknesses[]

  • Can Refill Ammo
  • Has Grenades
  • Small Unit

Base Stats[]

Naft Throwers
Unit
Number of Men: 40
Morale: 54
Bonus HP: 20
Melee Attack: 65
Melee Defense: 25
Charge Bonus: 40
Reload: 35
Ammunition: 1
Medium Infantry
Human
Hit Points: 90
Mass: 100
Walk Speed: 14
Run Speed: 33
Charge Speed: 45
Charge Distance: 35

Weapons and Gear[]

Mace
Melee Weapon
Damage: 5
Armour Penetration Damage: 20
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.066
Precursor Grenade
Missile Weapon
Damage: 0
Armour Penetration Damage: 0
Base Reload Time: 51
Range: 50
Bonus vs Infantry: 0
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Special Effects: Severe Morale Penalty (Contact): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Explosion Damage: 100
Explosion Radius: 2
Debris Number: 3
Debris Damage: 50
Debris Armour Penetration Damage: 50
Round Shield
Shield
Melee Defence: 15
Armour: 15
Missile Block Chance: 25
Mail
Armour
Armour: 23

Abilities[]

Ability Attila Set Fuse Set Fuse
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 60
A short time is required between throws to prepare naphtha pot and fuse.
Setting Fuse (30s):
-50% Speed
Fuse Ready (1s):
+1 Added Ammunition
Ability Attila Rapid Advance Rapid Advance
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed


Attributes[]

Ability Attila Disciplined Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Ability Attila Encourage Encourage
This unit provides a morale bonus to nearby allies.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
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