|Belongs to||All Native American factions|
|Soldiers in each unit||20/40/60/80|
|Produced from||Tribal Drill Grounds|
|Cost||370 SP/640 MP|
|Turns to Train||1|
Medicine men commune with the spirit world, bringing the spirits' wisdom and strength to the aid of their fellow warriors.
In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.
Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness.
Medicine men are good melee units and somewhat decent short-ranged missile troops. Their ability to inspire nearby units make them great support for other units. However, their small numbers make them fragile and unsuited to a prolonged melee. They operate best in conjunction with other troops to make up their deficiency in numbers.