For the Napoleon: Total War technology, see Mass Production (Napoleon: Total War).

Mass Production (Empire: Total War)
Etw industry textile mass production
Prerequisite Classical Economics
Research Points Needed
Building Needed Steam-Powered Cloth Mill
Leads To None
Stream Textile Industry, Industry
  • -10% recruitment cost for all land units
  • -10% recruitment cost fof all naval units
  • +10% Coin bonus to town wealth from all buildings
  • Enhances National Prestige
Mass Production is a Technology in Empire: Total War.


A system for making items in huge quantities, where manufacturing is no longer dependent upon the skills of individual craftsmen. Craft-based manufacturing of any kind has a ceiling on the number of goods that it can produce. The goods themselves may be beautifully made, but the number of expert workers is the limitation: people can only make so many things if they are doing everything for themselves.

Mass Production mechanises the basic and repetitive tasks of production, and divides work into simple, repetitive and repeatable tasks. No longer does a master craftsman labour to make one item from start to finish. Instead, work is broken down into simple tasks and each given to a worker with the item passing to the next person for the next task. Each job is simple, so mechanical aids and tools can be used in place of expertise.

Marc Brunel (1769-1849) was a French engineer who fetched up in England after the French Revolution. His block-making machines are a typical example of mass production in the period. They let unskilled labour make the blocks and pulleys needed in the thousands by the Royal Navy - blocks were a vital part of ship's rigging.

Empire: Total War Technology
Philosophy Abolition of SlaveryCitizenshipClassical EconomicsEmpiricismFree Trade DoctrineGovernment by ConsentJoint Stock CompaniesNational DebtPhysiocracyRights of ManSecular HumanismSeparation of PowersSocial ContractUtilitarianismWealth of Nations
Military AirgunsCadenced MarchingCanister ShotCarbinesCarcass ShotCarronadesCopper BottomsDiamond FormationEuropean DoctrineExplosive RocketsExplosive ShellsFire and AdvanceFire by RankFlintlock CannonsImproved CopperingImproved Grape ShotImproved GrenadesLight Infantry DoctrineLime Juice and SauerkrautLongitude WatchMachined RiflingMilitary SyllabusNaval Architecture AdvancesNaval Shore FacilitiesNew Model Bayonet DrillPercussion CapPercussion ShellsPlatoon FiringPlug BayonetQuicklime ShellsReformed Naval AdministrationReorganised ProcurementRifled CannonsRing BayonetScrew BreechSeasoningSextantSheet Lead CartridgesShortened CarbinesShrapnel ShotSocket BayonetSquare FormationTop GallantsWedge Formation
Industrial Advanced IrrigationBasic Steam PumpCoke Blast FurnaceCommon Land EnclosuresDivision of LabourFlying ShuttleFour-Field Crop RotationImproved Animal HusbandryMachine ToolsMass ProductionMeasuring ToolsPower LoomPuddling FurnacePunch-Card LoomSeed Planting DrillSelective BreedingSpinning JennySpinning MuleSteam EngineSteam-Pumped Land DrainageThreshing Machine
Warpath Campaign Mystic Call of the WildDreamwalkingRiding the WindsSpirit MedicineSpirit of the Forest
Warpath Campaign Military Ambush TacticsCannon CastingGun DealingImproved IronworkingIronworkingPowder MakingSharp ShootingWinter Clothes
Warpath Campaign Economy and Culture Improved FarmingImproved FishingMoney EconomyWritten LanguageHunting Techniques