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The Magistrate is a government building in Empire: Total War.

Magistrate(Western)

DescriptionEdit

The magistrate is, for common people, the government made flesh. There may be a president or governor on the coinage, but it is the magistrate's pronouncements that really matter!

Law and order are the basis of good, bad and indifferent government. Appointed as a judge for his local standing, the magistrate of a region often acts as an administrator, tax collector, thief-taker, leader in charitably good works, military recruitment and father figure to his community. A magistrate usually represents both the state and the landed classes. It is his task, as often as not, to protect the rights of property than of people, even when a republican regime is in power - liberty and equally are all very well, but the deserving rich need to be sure their wealth is safe!

Magistrates also often have the power to raise troops as formed units, and to send convicted men into the military as a punishment. The magistrate, therefore, becomes the first line of defense against the mob in times of disorder.

CostEdit

  • Level 0
  • 2 Turns to Build
  • 500 Coin

AbilitiesEdit

  • +1 to Repression in the Region
  • Recruitment Capacity: 1
  • Recruits Infantry Units
  • Enables: Governor's Residence

The Magistrate is a government building in Empire: Total War.

Magistrate (ME)

DescriptionEdit

The magistrate is, for common people, the government made flesh. There may be a president or governor on the coinage, but it is the magistrate's pronouncements that really matter!

Law and order are the basis of good, bad and indifferent government. Appointed as a judge for his local standing, the magistrate of a region often acts as an administrator, tax collector, thief-taker, leader in charitably good works, military recruitment and father figure to his community. A magistrate usually represents both the state and the landed classes. It is his task, as often as not, to protect the rights of property than of people, even when a republican regime is in power - liberty and equally are all very well, but the deserving rich need to be sure their wealth is safe!

Magistrates also often have the power to raise troops as formed units, and to send convicted men into the military as a punishment. The magistrate, therefore, becomes the first line of defense against the mob in times of disorder.

CostEdit

  • Level 0
  • 2 Turns to Build
  • 500 Coin

AbilitiesEdit

  • +1 to Repression in the Region
  • Recruitment Capacity: 1
  • Recruits Infantry Units
  • Enables: Governor's Residence

The Zamindar's Court is a government building in Empire: Total War.

Zamindar's Court

DescriptionEdit

The zamindar is an overseer of taxes. His word is more than law for the peasants: it can be life and death if he chooses to take all of their surplus crop and more.

The land-holding system of the zamindar (the word comes from the Persian for “landholder”) outwardly has much in common with feudal systems common in Europe and Japan. Land tenure is given to office holders and nobles. However, as an overseer of taxes a zamindar only holds his lands as long as he pays the stipulated revenue to the central government. He is, in effect, a tax farmer: his income and profit are dependent solely on his ability to tax his lands. He also carries out judicial and military duties for his tenured lands.

Historically, the zamindari system survived both the end of Muhgal rule and the British Raj. Tax farming allowed the European trading companies to take over as zamindars themselves (and make a profit), even before the Muhgal collapse, as they could pay governments for the right to collect taxes.

CostEdit

  • Level 0
  • 2 Turns to Build
  • 500 Coin

AbilitiesEdit

  • +1 to Repression in the Region
  • Recruitment Capacity: 1
  • Recruits Infantry Units
  • Enables: Thakur's Court