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Khingilas Khandas are a type of melee infantry in Total War: Attila.

Description[]

"Swords fit for a king, wielded by men fit to protect one."

Khingila was one of the first great rulers of the Hephthalites, blazing a trail across the western Empires. His name shares a root with the word for sword, underlining the importance of his military campaigns. During his reign, the White Huns came into extensive contact with the Gupta emperor, as demonstrated by the Indian-influenced coins minted at the time. However, more significantly for the power of the White Huns, this period also saw the adoption of Indian weapons. Two such examples are the khanda - the famous Sikh sword - and the fenestrated axe, which came into use further via trade connections along the Silk Route. The khanda has a blunt point but an extremely sharp blade, being designed to slash rather than stab like the Roman gladius. The fenestrated axe has apertures on the blade, thought to increase streamlining as it cuts through the air. It is easy to see why both caught on outside India - they could pierce most common types of armour more effectively than a sword or spear. As a result, well-preserved examples have been found in graves right across the western world.

Strength and Weaknesses[]

  • Excellent Armour
  • Good Missile Block Chance
  • Low Health

Base Stats[]

Khingilas Khandas
Unit
Number of Men: 160
Morale: 45
Bonus HP: 3
Melee Attack: 32
Melee Defense: 48
Charge Bonus: 20
Reload: 0
Ammunition: 0
Medium Infantry
Human
Hit Points: 90
Mass: 100
Walk Speed: 14
Run Speed: 33
Charge Speed: 45
Charge Distance: 35

Weapons and Gear[]

Khanda
Melee Weapon
Damage: 40
Armour Penetration Damage: 10
Bonus vs Infantry: 10
Bonus vs Cavalry: 0
Bonus vs Elephants: 0
Building damage: 0.066
Large Oval Shield
Shield
Melee Defence: 7
Armour: 35
Missile Block Chance: 50
Scale Armour
Armour
Armour: 27

Abilities[]

Ability Attila Sea Sickness Sea Sickness
Target: Self Initial Recharge: N/A
Active Time: N/A Recharge Time: N/A
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
Sea Sickness:
-50% Armour
-50% Melee Attack
-50% Armour-piercing Damage
-50% Melee Base Damage
-50% Melee Defence
-50% Missile Block Chance
-50% Missile Damage
-50% Rate of Fire
-50% Shield Armour
-50% Shield Defence
Ability Attila Unbreakable Unbreakable
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
The unit's morale cannot be broken for an extended period of time.
Headhunt (30s)
Unbreakable


Attributes[]

Ability Attila Disciplined Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Ability Attila Resistant to Fatigue Resistant to Fatigue
Fatigue has less of an effect on this unit.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Total War: Attila Nomadic Units
Melee Infantry Sogdian WarriorsBosphoran InfantryBosphoran WarriorsChosen Uar WarriorsHunnic Dismounted WarbandSteppe TribespeopleSteppe WarriorsUar WarriorsGuardians of the Hindu KushKhingilas KhandasXionite SpearsYanda Spearmasters
Spear Infantry Hunnic SpearsScirii WarriorsSteppe LevySteppe Spearmen
Missile Infantry Steppe BowsSteppe Shield ArchersUar Archers
Melee Cavalry Sogdian Camel RaidersHunnic Devil CavalryHunnic HorsemenHunnic Mounted WarbandNoble Acatziri RaidersNokkorsShamans of the Eternal SkySteppe ChieftainSteppe Mounted BrigandsSteppe Mounted TribespeopleSteppe RaidersSteppe WarlordHephthalite ChargersKindred of the Sun
Shock Cavaly Elite Hunnic LancersFirst Wave LancersHunnic LancersNoble Steppe CataphractsSteppe CataphractsSteppe Lancers
Missile Cavalry Avar HordeHunnic AmbushersHunnic Devil ArchersHunnic Horse ArchersHunnic Mounted BowsHunnic WarlordNoble Horse ArchersSteppe Horse ArchersSteppe Mounted BowsUnnigardeSpet Xyon Archers
Elephants Indian Elephants
Siege Artillery OnagerLarge Onager
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