|Belongs to||Batavian Republic, Belgium, France, Great Britain, United Netherlands|
|Guns||58 (27 on each side, 2 bow chasers, 2 stern chasers)|
|Range||450 (round shot)/300 (chain shot)/150 (grape shot)|
|Produced from||Commercial Port|
The Indiaman is an armed merchant ship, built for trade between Europe and the East. It can defend itself in need.
Unusually for a merchant ship, an Indiaman carries cargo, passengers, and a good number of guns. Intended to sail from Europe to the other side of the world and back carrying valuable, even priceless, cargoes, these ships have to be able to defend themselves. The Indiaman’s 9- and 18-pounders are sufficient to fight off smaller attackers, but it is vulnerable to boarding. Carrying a cargo does not help its speed either, and the added guns mean the upkeep has an impact on any profit made. However, a defendable trade ship is always more profitable than stolen goods or kidnapped passengers.
Historically, East Indiamen resembled ships of the line, both in their general configuration and paintwork. At the Battle of Pulo Aura (1804), the ambiguous appearance and aggressive handling of a squadron of British Indiamen completely humbugged the French admiral, Charles-Alexandre Linois. He withdrew in the face of “superior” forces. Commodore Nathaniel Dance, of the British Company fleet, received a knighthood and a handsome reward for his cunning.
Indiamen are armed trade ships, being roughly equal to 50-gun ships-of-the-line in terms of statistics, allowing them to fend off smaller frigates with relative ease. However, they are generally inferior to 50-gun ships-of-the-line, who themselves are mediocre warships at best; indiamen are not suited as dedicated warships. Instead, they represent a compromise between powerful but unprofitable warships and the defenceless but cheap merchantmen, being able to generate trade income while still being able to defend themselves. They generate the same amount of income as merchantmen; however, they are over twice as expensive to train and maintain as merchantmen, and so cut into profits, particularly in the long term. Scrapping them and replacing them with merchantmen can increase profits if the seas are secure.
|Napoleon: Total War Ships|
|Light Ships||Brig • Galley • Sloop|
|Frigates||24-gun Frigate • 32-gun Frigate • 38-gun Frigate • Carronade Frigate • Razee|
|Ships of the Line||106-gun Ship-of-the-Line • 122-gun Ship-of-the-Line • 50-gun Ship-of-the-Line • 64-gun Ship-of-the-Line • 74-gun Ship-of-the-Line • 80-gun Ship-of-the-Line • 86-gun Ship-of-the-Line • 98-gun Second Rate • HMS Elephant • Santissima Trinidad|
|Steam Ships||38-gun Steam Ship • 80-gun Steam Ship • Ironclad • Steam Paddle Frigate|
|Trade Ships||Dhow (Trade Ship) • Indiaman (Trade Ship) • Merchantmen (Trade Ship)|
|Other Ships||Bomb Ketch • Rocket Ship|