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Great Britain (Empire: Total War)

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Great britain

Great Britain's flag under Monarchy

Great britain republic

Great Britain's flag over Republican rule

Great Britain is a major faction in Empire: Total War.


Great Britain is not a natural creation, but the marriage of separate kingdoms and peoples. The new nation has been through a century of unparalleled turbulence: an unwelcome joining of Scotland and England; religious strife; civil wars; an executed king; military dictatorship; a populist monarch restored; and the overthrow of a second king. Less than 15 years ago, the hated Catholic James II was forced into exile in the Glorious Revolution and a Protestant monarchy restored. A short, vicious war in Ireland put paid to any chance of a Catholic Stuart restoration. Nonetheless, the exiled James Stuart has sympathisers, the Jacobites, throughout Britain. Despite – or perhaps because of – this turbulent history, Britain is an engine driving the scientific and cultural advancement of northern Europe: turmoil fuels creativity.

As an island nation, Britons have always looked to, as Shakespeare puts it:

“…the silver sea, Which serves it in the office of a wall, Or as a moat defensive to a house…”

Britain’s strength lies at sea, but in trade and colonisation as much as naval power. Trade taxes pay for the navy; the navy allows unhindered trade. The English Channel keeps the French at bay and, to a lesser extent, the Dutch. With Dutchman William III on the British throne, there is ambivalence in the traditional rivalry with the Netherlands!

The English and Scots like to think that they can sleep safe, that no foreign invader or tyranny need worry them. They are partly right, but only as long as there is no centralised Continental power. A nation that can unite the resources of Europe will surely crush the dream of Albion. This, then, is the fundamental aim of Britain: to side with the weak in Europe against the strong – and steal as many overseas possessions as possible while doing it!

General InformationEdit

Victory ConditionsEdit

Short Campaign

Capture and hold 25 regions by the end of the year 1750, including: New France, Georgia, Leeward Islands, Ireland, Gibraltar, Florida, Hindustan, Scotland, and England.

Long Campaign

Capture and hold 35 regions by the end of the year 1799, including: New France, Georgia, Leeward Islands, Ireland, Gibraltar, Florida, Hindustan, Scotland, England, Egypt, Malta, Bijapur, and Bengal.

World Domination

Capture and hold 50 regions by the end of the year 1799, including: England.

Basics at startEdit

  • ProtectoratesThirteen Colonies
  • AlliesAustria, Hannover, United Provinces, Portugal
  • Trade PartnersUnited Provinces, Thirteen Colonies, Sweden, Portugal
  • EnemiesBarbary States, Pirates
  • Religion – Protestant
  • Government – Constitutional Monarchy
  • Ruler – William III (King)
  • Population – 9,179,510
  • Prosperity – Spectacular
  • Prestige – Sublime
  • Treasury – 7500
  • Technology - Seasoning
  • Missionaries – Robert Watson (Rupert’s Land)
  • Rakes – James Whitston (England)
  • Gentlemen - Isaac Newton (England)
  • Generals - John Churchill (England), Henri de Massue (Ireland), Kevin Mcdowell (Port Royal)
  • Admirals - Edward Russell (Irish Sea), George Rooke (English Channel), John Leake (Northwestern Atlantic Ocean)


Great Britian's Regions ETW

Great Britian's starting regions: England, Scotland, Ireland, Rupert's Land, Bahamas, Jamaica.

Europe TheatreEdit

London, EnglandEdit
  • Starting BuildingsBarracks, Parliament Chamber, Conservatorium, Admiralty, Cannon Foundry
  • Infrastructure - Basic Roads
  • Population – 5,153,143
  • Wealth – 6775
  • Religion – Protestantism 75.0%, Catholicism 25.0%
  • Starting Towns/PortsDevon Farmland (Peasant Farms), Bristol (Trading Port), Portsmouth (Dockyard), Oxford (Church School), Coalbrookdale (Iron Mine), Birmingham (Craft Workshop Smiths), York (Craft Workshops Weavers), Lincolnshire Farmland (No Building), Cambridge (School), East Anglia Farmland (Peasant Farms), Greenwich (Commercial Port)
  • Later Villages/PortsLiverpool (Port), Manchester (Village), Newcastle (Port), Swansea (Village)
Edinburgh, ScotlandEdit
  • Starting Buildings – Army Encampment, Governor’s Residence, Settlement Fortification
  • Infrastructure - Basic Roads
  • Population – 831,761
  • Wealth – 2725
  • Religion – Protestantism 70.0%, Catholicism 30.0%
  • Starting Towns/PortsSpeyside Farmland (Peasant Farms), Glasgow (Trading Port)
  • Later Villages/PortsDundee (Village), Inverness (Village)
Dublin, IrelandEdit
  • Starting Building – Magistrate
  • Infrastructure - Basic Roads
  • Population – 3,065,477
  • Wealth – 2875
  • Religion – Protestantism 30.0%, Catholicism 70.0%
  • Starting Towns/PortsShannon Farmland (Peasant Farms), Cork (Craft Workshops Smith), Waterford (Trading Ports)
  • Later Villages/PortsBelfast (Port), Galway (Village)

America TheatreEdit

Port Royal, JamaicaEdit
  • Starting Building – Military Governor’s Barracks
  • Infrastructure - Not Developed
  • Population – 124,054
  • Wealth – 522
  • Religion – Protestantism 80.0%, Animism 20.0%
  • Starting Towns/PortsKingston (Trading Port)
  • Later Villages/Ports – None
  • Commodity Towns – None
  • PlantationsMarchmont (Small Sugar)
Nassau, BahamasEdit
  • Starting Building – Magistrate
  • Infrastructure - Not Developed
  • Population – 2,044
  • Wealth – 200
  • Religion – Protestantism 90.0%, Animism 10.0%
  • Starting Towns/PortsGrand Bahama (Trading Port)
  • Later Villages/Ports – None
  • PlantationsAndros (Not Developed) (Sugar or Coffee)
Moose Factory, Rupert’s LandEdit
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 3,031
  • Wealth – 254
  • Religion – Protestantism 20.0%, Animism 80.0%
  • Starting Towns/PortsAbitibi Farmland (Not Developed), Fort Albany (Trading Port), Ogoki Trapper Post (Fur Trader), Misstani Trapper Post (Not Developed)
  • Later Villages/PortsFort Rupert (Village)
  • Plantations – None

Unit RosterEdit

Grand CampaignEdit

On land, Great Britain possesses arguably the best line infantry of all the factions, excellent and varied light infantry, standard artillery, and good light and heavy cavalry. As one of the most powerful naval powers in Empire: Total War, Great Britain begins their campaign with an unusually high number of ports, navies, and three very good admirals. This early strength can allow Britain to dominate the seas before other nations could marshal their navies. Britain has access to the full roster of European ships; in addition, most British ships have +15 to reloading skill and increased hull strength. Britain has the ability to train an unusually high variety of unique units, including Rogers' Rangers, Coldstream Guards, The Black Watch, HMS Victory, Ferguson Riflemen, and more. Three DLCs, the Elite Units of the West, Elite Units of America, and Special Forces & Bonus Content all add to new, unique units to the roster.

Early BattlesEdit


Empire: Total War Factions
Major Factions AustriaFranceGreat BritainMaratha ConfederacyMughal EmpireOttoman EmpirePoland-LithuaniaPrussiaRussiaSpainSwedenUnited ProvincesUnited States
Minor Factions AfghanistanBarbary StatesBavariaCherokee NationsCourlandCrimean KhanateDagestanDenmarkGenoaGeorgiaGran ColombiaGreeceHannoverHessenHungaryHuron ConfederacyInuit NationsIrelandIroquois ConfederacyItalian StatesKnights of St. JohnLouisianaMamelukesMexicoMoroccoMysoreNaples & SicilyNew SpainNorwayPersiaPiratesPlains NationsPortugalPueblo NationsPunjabQuebecSavoySaxonyScotlandThirteen ColoniesVeniceWestphaliaWürttemberg
Other Factions Powhatan ConfederacyVirginia Colonists
Unused Factions Khanate of KhivaTuscanyMecklenburgSchleswig-HolsteinSwiss Confederation

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