The height of artistic and musical refinement, this building improves the happiness of all classes.
This impressive setting for musical performances allows the audience to delight in novel entertainments, and admire the good taste of the house's patrons. Music is open to everyone and as a result the happiness of all classes is improved, although only the upper classes can afford the best seats and boxes. Little expense is spared on a grand opera house, particularly in the public areas visited by the important members of the audience. This prestigious building markedly improves the town wealth in its regions.
Many rulers in the 18th century acted as patrons of the arts, and opera in particular. Apart from being fabulously expensive (therefore demonstrating the patron's wealth), the musical form was also growing in popularity and quality. Music advanced tremendously, with works from composers of genius such as Mozart, Handel and Scarlatti. Composers dedicated their works to great men, carried away by admiration or in the hope of patronage. The ideals of the French Revolution inspired Beethoven when he was writing his third symphony, the "Eroica", but after Napoleon crowned himself Emperor, Beethoven furiously scratched out the dedication to him.
- +3 happiness (all classes)
- +12 per turn to town wealth in the region
- Recruitment capacity (units in training): 1
- Enhanced National Prestige
- Enables recruitment and replenishment of: militia
As third-tier cultural buildings, grand opera houses may be built only in region capitals, either as an upgrade over second-tier opera houses or by converting another third-tier building already placed there (such as a Court of Justice or Drill School. They cost 3000 gold and take 7 turns to build, paying for themselves in 44 turns (including build time). Unlike their administrative line equivalent, grand opera houses have no technology requirements, meaning that they are immediately available to help increase public order in regions.
As with all cultural buildings, grand opera houses offer a bonus to happiness and to town wealth. The cultural building line compares most similarly to the administrative line of buildings: both provide near-identical bonuses to public order (happiness and repression are identical except in the cases of elections). However, administrative buildings provide a larger economic benefit in the short term by raising tax rates, while cultural buildings grant a larger economic benefit in the long term by increasing town wealth growth.
Grand opera houses, and all other cultural buildings, are perhaps best placed in regions with low wealth: administrative buildings increase tax income by a percentage, so they do not increase the income of poor regions as much. Grand opera houses, on the other hand, produce a fixed amount of town wealth growth, and so benefit all regions equally. They can make poor regions wealthy enough to be meaningfully taxable in the long term.
Grand opera houses may be upgraded to great museums, which further increase regions' happiness and town wealth growth.
The Peninsular CampaignEdit
In The Peninsular Campaign, grand opera houses require 1,500 gold and 7 turns to build.