|Research Points Needed||130|
|Building Needed||Drill School|
Speed is all-important when treating wounded men. Any delay lessens the chances of survival, let alone recovery.
Field ambulances are fast carts that can be driven into the thick of battle. Stocked with water, bandages, and other medical supplies they allow some treatment to be given immediately. More importantly, the wounded can be carried to the rear where a surgeon can give much needed medical attention. Surgery, however, remains close to butchery. Being able to provide this swift assistance means that the replenishment rate of units is improved.
Historically, ambulances in their basic form have been around for centuries, Roman centurions were followed into battle by teams of strong men who would retrieve the wounded or dying. However, it was not until the Napoleonic Wars that the term “ambulance” was first used. The chief physician to Napoleon, Baron Jean Dominique Larrey (1766 – 1842) introduced a contraption he called the “ambulances volantes”. Outraged by the fact that the wounded and dying were not collected until after a battle, he adapted horse artillery caissons to carry the wounded for treatment at high speed. He eventually developed two varieties of carts that could be taken onto the battlefield to retrieve and treat injured soldiers.
Field Ambulances grants +4% replenishment rate to all units in their factions' regions. This stacks with the effects of Logistics and buildings that grant extra replenishment. Units that replenish more quickly may return to battle more quickly without worry of being handicapped in terms of manpower.