Egypt is a sub-faction of the Successor Kingdom faction featured in Total War: Rome II. They can field cheaper Egyptian Infantry, the proud Galatian Swordsmen, and the powerful African War Elephants. Egypt is depicted in the Ptolemaic Era, ruled by former general of Alexander of Macedon and successor to Alexander's conquered Egypt, Ptolemy I Soter. Fully embracing the duty of Pharaoh and the traditional culture of Egypt, the Ptolemies rule over a blended Hellenic and Egyptian culture, truly neither one or the other.
Successor Kingdoms Faction Bonus:
- Alexander's Legacy: -20% resistance to foreign occupation
- Successor Conflicts: +10% morale for all units when fighting Hellenic factions.
Hellenstic Culture: Shares culture with Factions: Macedon, Seleucid, Athens, Sparta, Epirus, and Pontus. Shares culture with Sub-Factions: Pergamon, Ardiai.
Ptolemaic Dynasty: One of Alexander the Great's generals, Ptolemy, was father to the current Egyptian ruler. Under his reign Ptolemaic Egypt remains rich, powerful, and influential.
- Foreign Dynasty: +25% public order penalties due to presence of foreign cultures.
- Ptolemaic Enlightenment: +10% research rate
- Naval Prowess: +1 experience rank for Egyptian ship recruits
Other Families: The Ptolemaic court is a complicated blend of imported Greek nobility and an increasingly-Hellenized, native Egyptian aristocracy.
In-game Encyclopedia DescriptionEdit
Egypt is the oldest empire in the world. The Nile gave birth to its civilization and sustains the land still. When other empires are long forgotten, the monuments of Egypt will still awe lesser men.
Now ruled by a Greek dynasty founded by one of Alexander the Great's generals, Egypt remains what it has always been: rich, powerful, and influential. Every year the Nile renews the farmlands of Egypt. Every year the Pharaohs can be sure that their people will prosper, and reach out for new lands and new wealth. Egypt is a power of might, majesty, and continuity.
Myos Hormos, Memphis, Alexandria, Diospolis, Jerusalem, Petra
The Egyptian campaign follow the rise of Ptolemaic Egypt's power and it's fateful relationship with Rome. Bonus objectives allow the player to deviate from history, such as subduing the rival Seleucid Empire.
Egypt is a rich and powerful faction, boasting well-developed and situated cities. To the west lies Libya and to the south lies Aethopia, both ripe for Egyptian conquest. To the east, the African and Eastern factions pledge their trade, while the jealous Seleucids loom north of Jerusalem.
Ptolemaic Egypt boasts a naturally stronger research rate, which tied with the Hellenistic culture, allowing technologies that provide strong public order, construction, and political fidelity from their Civil tree, while providing powerful military logistics in their Military tree. Despite being a Hellenistic culture, as a Successor Kingdom, Egypt possesses a different technology tree than the rest of the Hellenic States and Macedon.
Unlike the other Hellenistic cultures, such as the Successor Kingdoms and Greek States, Ptolemaic Egyptians follow the Egyptian gods, erecting temples, starting first from the Consecrated Ground, and dedicating the temples to either Isis, Serapis, Ammon-Zeus, Horus, Hathor Maat, Imhotep, or the Pharaoh (via the Royal Sanctuary).
Militarily, Egypt fields a diverse multi-cultural army, possessing Barbarian, Hellenistic, and Eastern units. Their basic Egyptian soldiers are generally good quality but with low morale.
Muster Field(I): Constructed on an open settlement plot. Enables recruiting: Egyptian Javelinmen, Karian Axemen, Nubian Spearmen, Egyptian Pikemen, Light Cavalry. Provides local garrison Egyptian Infantry.
Standard Egyptian Military:
Ptolemaic Successor Military:
Holosideros Barracks(II): Upgraded from Muster Field(I). Enables recruiting: Camel Spearmen, Egyptian Cavalry, Galatian Swordsmen, Citizen Cavalry, Levy Thureos Spears, Pikemen. Provides local garrison Egyptian Infantry, Egyptian Pikemen.
Hoplite Barracks(III): Upgraded from Holosideros Barracks(II). Enables recruiting: African Elephants, Royal Peltasts, Tarantine Cavalry, Thorax Pikemen, Thorax Swordsmen, Thureos Spears. Provides local garrison Egyptian Pikemen, Tarantine Cavalry, Egyptian Infantry.
Royal Barracks(IV): Upgraded from Hoplite Barracks(III). Enables recruiting: African War Elephants, Galatian Royal Guard, Ptolemaic Cavalry, Hellenic Royal Guard, Royal Thorax Swordsmen. Provides local garrison Egyptian Pikemen, Tarantine Cavalry
Workshop(I): Constructed on an open settlement plot. Enables recruiting Greek Ballista.
Port(I): Constructed on an open settlement plot. Enables recruiting Raiding Hemiolia, Egyptian Javelinmen.
Military Wharf(II): Upgraded from Port(I). Enables recruiting Missile Penteres, Egyptian Archers, Light Artillery Penteres, Greek Ballista(Ship), Artillery Penteres, Greek Onager(Ship). Provides local garrison Raiding Hemiolia, Egyptian Javelinmen, Missile Penteres, Egyptian Archers
Drydock(III): Upgraded from Military Wharf(II). Enables recruiting Assault Hexeres, Karian Axemen. Provides local garrison Raiding Hemiolia, Egyptian Javelinmen, Missile Penteres, Egyptian Archers, Assault Hexeres, Karian Axemen.
Military Port(IV): Upgraded from Drydock(III). Enables recruiting Assault Octeres, Egyptian Infantry, Heavy Tower Octeres, Egyptian Infantry. Provides local garrison Missile Penteres, Egyptian Archers, Assault Hexeres, Karian Axemen.
Shipwright(II): Upgraded from Port(I). Enables recruiting Assault Dieres, Nubian Spearmen, Fire Pot Dieres, Nubian Spearmen. Provides local garrison Raiding Hemiolia, Egyptian Javelinmen, Assault Dieres, Nubian Spearmen.
Docks(III): Upgraded from Shipwright(II). Enables recruiting Missile Trieres, Egyptian Slingers, Scorpion Trieres, Egyptian Slingers. Provides local garrison Raiding Hemiolia, Egyptian Javelinmen, Assault Dieres, Nubian Spearmen, Missile Trieres, Egyptian Slingers.
Way of Horus: Unlocks recruiting Champions.
- Management: Lowers recruitment cost, upkeep costs, and increases military replenishment rate.
- Tactics: Improves military morale, attack, defense, movement, missile attack. Increases campaign movement range.
- Siege: Improves sieging tactics, lowers attrition, and lowers siege unit costs.
Nile Calender: Increases wealth from agriculture.
- Economy: Increases wealth from agriculture, commerce, and tariffs. Increases food produced.
- Construction: Lowers construction time, cost. Increases wealth from industry. Reduces constrction costs.
- Philosophy: Increases tax rates, public order, cultural conversion. Improves agent actions. Lowers corruption.