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A Coaching Inn is an entertainment building in Empire: Total War.

Coaching Inn

DescriptionEdit

A coaching inn is a large public house with rooms where weary travelers can rest overnight.

A coach or post-chaise is the only practical and vaguely civilized method of getting from A to B overland, other than hiring a horse. Regular runs exist between many major towns, run on a commercial basis by private companies, necessitating a series of coaching inns roughly a day's travel apart where passengers can rest overnight. Horses must also be changed at regular intervals if speed is to be maintained. Coach journeys of any length demand epic levels of stamina from passengers, hence the need for good inns. The condition of most roads is execrable, the suspension on most coaches is somewhat lacking, the schedule is punishing and the risk of robbery by "gentlemen of the road" should not be underestimated.

The locals, of course, also drink and eat at the coaching inn, and a good one will have a high reputation for its cellar and its provender. The usual selection of "entertainment" for gentlemen travelers is available, always at the right price!

The word coach, by the way, comes from the Hungarian "Kocsi szeker" meaning "Wagon of Kocs", the place where the first coach was produced.

CostEdit

  • Level 0
  • 2 Turns to Build
  • 1000 Coin

AbilitiesEdit

  • Requires Town
  • Enables Bawdyhouse
  • +2 Happiness (Lower Classes)
  • +2 Happiness (Middle Classes)
  • Spawn Rakes. Maximum number +1

A Coffee House is an entertainment building in Empire: Total War.

Coffee House

DescriptionEdit

Coffee drinking is a civilized way of passing time, exchanging gossip and keeping up with the important news of the day.

Islamic law is quite strict in forbidding some food and drink for the faithful; intoxicating alcoholic drinks fall into this category. This is why coffee drinking has become a social activity, oiling the wheels of society without any of the risks, dangers and shame of public intoxication. The drink itself is a stimulant, and some conservative imams disapprove of it as a result but this has not prevented its general acceptance across all social classes. The coffee house has also become a place of entertainment too.

Historically, Middle Eastern rulers did not always regard coffee drinking as being a desirable pastime for the general population. Its stimulating effect was seen as somewhat suspect when the drink became wildly popular, although this is precisely what had made coffee popular with Sufis. When the drink reached Europe, coffee houses rapidly became popular. Some turned into business venues where financial deals were struck: the massive insurance business Lloyds of London started life as traders in a coffee house!

CostEdit

  • Level 0
  • 2 Turns to Build
  • 1000 Coin

AbilitiesEdit

  • Requires Town
  • +2 Happiness (Lower Classes)
  • Spawns Assassins. Maximum Number: +1

A Tavern is an entertainment building in Empire: Total War.

Tavern

DescriptionEdit

A tavern is a drinking establishment where all manner of drink, food and entertainment are available – always providing that the money is forthcoming!

Drink is one of the solace’s of a long working day. There are, of course, religious and social taboos about getting drunk, but these rarely bother tavern owners or their customers! A tavern provides a place to drink cheaply, pick up the local news, gossip, gamble (cockfighting is a popular pastime) and generally have a few hours respite from the day’s labour. It is often the “other” centre of a community, where the real business of running a town goes on, well away from official interference.

A tavern is distinguished from an inn because it does not offer overnight accommodation, although rooms for private functions – and discreet entertainment of an intimate or personal nature – may well be part of the service.

CostEdit

  • Level 0
  • 2 Turns to Build
  • 1000 Coin

AbilitiesEdit

  • Requires Town
  • +2 Happiness (Lower Classes)
  • Spawns Assassins. Maximum Number: +1

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