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Agents in Total War: Rome IIEdit
Agents in Total War: Rome II are now able to perform similar functions and actions as each other, though the flavors may different.
Agents rely on three stats: Authority, Cunning, and Zeal. Against a settlement, another agent, or a general, agents have three actions dependent upon these stats. These stats also affect agents defense against opposing agent actions.
Spies excel in weakening a settlement via hindering growth via poison, damaging buildings via arson, or lowering public order via inciting rebellions. When present in a province, increases the chance of discovering foreign agents or hidden armies. Deploying a spy in a province increases the effectiveness of all Cunning actions from other fellow agents.
Dignitaries excel in spreading culture (replacement of religion in Total War: Rome II) and their settlement actions revolve around that. Dignitaries specialize in spreading culture, improving administration in provinces and armies, while increasing corruption in foreign provinces. Deployed dignitaries increase tax rates in a province,reduces corruption and grants defense against authoritarian agent actions
Champions can lower public order and slave population by leading slaves to a revolt,cause minor damage to all buildings by raiding them, or inflict heavy damage on a single garrison unit. Deployed champions in friendly province increases public order per turn and grants defense agains zealous agent actions,while in an enemy province they decrease public order per turn and leave settlements vulnerable to other zealous agent actions.